Technological innovations in physiotherapeutic rehabilitation

Session

Sport, Health and Society

Description

The study aims to understand the effectiveness of the technological innovations implemented in physiotherapeutic rehabilitation. In order to conduct this review during the search there were used keywords like robotic devices, mobile applications, virtual games and rehabilitation. 120 results were displayed, from which, after reviewing the preliminary titles, about 60 articles were deleted along with duplicates. From the review of the abstracts, 20 of them were selected after meeting the inclusion criteria. The articles have been selected from trusted sources such as PubMed &Wiley Library. Included in this review are all articles which consider the role of robotic devices, virtual games and mobile apps in physical rehabilitation. Also, excluded are articles that focus on the engineering and design part of games or articles that focused only on patient diagnostic equipment. The use of technological devices such as lokomat, exoskeletons and walkbots has shown effectiveness in the rehabilitation of patients by improving gait, speed and balance. Also, VR games and mobile apps promote the acceleration of rehabilitation time and patient engagement. The use of lokomat and VR enables effectiveness in physical rehabilitation in combination with conventional therapy. Mobile apps as a new tech approach should be further consider in new studies for their effectiveness as home rehabilitation form.

Keywords:

Robotic devices, rehabilitation, lokomat

Proceedings Editor

Edmond Hajrizi

ISBN

978-9951-550-50-5

First Page

1

Last Page

2

Location

Lipjan, Kosovo

Start Date

29-10-2022 12:00 AM

End Date

30-10-2022 12:00 AM

DOI

10.33107/ubt-ic.2022.12

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Oct 29th, 12:00 AM Oct 30th, 12:00 AM

Technological innovations in physiotherapeutic rehabilitation

Lipjan, Kosovo

The study aims to understand the effectiveness of the technological innovations implemented in physiotherapeutic rehabilitation. In order to conduct this review during the search there were used keywords like robotic devices, mobile applications, virtual games and rehabilitation. 120 results were displayed, from which, after reviewing the preliminary titles, about 60 articles were deleted along with duplicates. From the review of the abstracts, 20 of them were selected after meeting the inclusion criteria. The articles have been selected from trusted sources such as PubMed &Wiley Library. Included in this review are all articles which consider the role of robotic devices, virtual games and mobile apps in physical rehabilitation. Also, excluded are articles that focus on the engineering and design part of games or articles that focused only on patient diagnostic equipment. The use of technological devices such as lokomat, exoskeletons and walkbots has shown effectiveness in the rehabilitation of patients by improving gait, speed and balance. Also, VR games and mobile apps promote the acceleration of rehabilitation time and patient engagement. The use of lokomat and VR enables effectiveness in physical rehabilitation in combination with conventional therapy. Mobile apps as a new tech approach should be further consider in new studies for their effectiveness as home rehabilitation form.