3D Animation and Virtual Reality in Education and Training

Session

Computer Science and Communication Engineering

Description

In this publication, I have chosen an important field in computer animation and virtual reality which is a new way of teaching in education, and there is scope for further research evaluating its use under different educational programs. The use of computer animation and virtual reality technologies also can be used in a wide variety of areas - in science, art, education, as well as in leisure (computer games, laser shows) and everyday life (animation on displays of mobile phones and household appliances).

The purpose of this study was to evaluate and compare how three-dimensional model and virtual reality with or without instructor feedback influenced students’ learning new skills related to human anatomy.

Keywords:

Technology, Animation, Virtual Reality, Education, Health

Session Chair

Edmond Jahjaga

Session Co-Chair

Ramiz Hoxha

Proceedings Editor

Edmond Hajrizi

ISBN

978-9951-550-19-2

Location

Pristina, Kosovo

Start Date

26-10-2019 11:00 AM

End Date

26-10-2019 12:30 PM

DOI

10.33107/ubt-ic.2019.265

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Oct 26th, 11:00 AM Oct 26th, 12:30 PM

3D Animation and Virtual Reality in Education and Training

Pristina, Kosovo

In this publication, I have chosen an important field in computer animation and virtual reality which is a new way of teaching in education, and there is scope for further research evaluating its use under different educational programs. The use of computer animation and virtual reality technologies also can be used in a wide variety of areas - in science, art, education, as well as in leisure (computer games, laser shows) and everyday life (animation on displays of mobile phones and household appliances).

The purpose of this study was to evaluate and compare how three-dimensional model and virtual reality with or without instructor feedback influenced students’ learning new skills related to human anatomy.