The impact of Augmented and Virtual Reality Technology Implementation in Higher Education

Session

Information Systems

Description

A strong community is built on a foundation of education. Society needs education to maintain public formation and the quality of life of its members. The transmission of intelligence has been a top priority for civilizations since the beginning of time. In this context, higher education historically has undergone five stages of education starting from Education 1.0 to actual Education 5.0. Each historical period of education has been followed by the many technological achievements of the time. Nonetheless, since Education 3.0 when the application of digital technologies in education has begun, things have changed radically. The purpose of this research is to explain how effectively digital technology is adopted and used in higher education, and what is the impact of such adoption on the teaching and learning process. We assumed the use and of adoption digital technology in education undoubtedly benefit teachers and students in the teaching and learning process. We also assumed educators can deliver their knowledge faster, easier and more effectively. The aim of this paper is to discuss the utilization of Augmented and Virtual Technology (AVR) digital technology in education by empathizing with AVR components, functions, the way of adoption, and the barriers to its acceptance and effective deployment.

Keywords:

Digital technologies, Augmented Reality, Virtual Reality, Classroom 3.0

Proceedings Editor

Edmond Hajrizi

ISBN

978-9951-550-50-5

Location

UBT Kampus, Lipjan

Start Date

29-10-2022 12:00 AM

End Date

30-10-2022 12:00 AM

DOI

10.33107/ubt-ic.2022.117

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The impact of Augmented and Virtual Reality Technology Implementation in Higher Education

UBT Kampus, Lipjan

A strong community is built on a foundation of education. Society needs education to maintain public formation and the quality of life of its members. The transmission of intelligence has been a top priority for civilizations since the beginning of time. In this context, higher education historically has undergone five stages of education starting from Education 1.0 to actual Education 5.0. Each historical period of education has been followed by the many technological achievements of the time. Nonetheless, since Education 3.0 when the application of digital technologies in education has begun, things have changed radically. The purpose of this research is to explain how effectively digital technology is adopted and used in higher education, and what is the impact of such adoption on the teaching and learning process. We assumed the use and of adoption digital technology in education undoubtedly benefit teachers and students in the teaching and learning process. We also assumed educators can deliver their knowledge faster, easier and more effectively. The aim of this paper is to discuss the utilization of Augmented and Virtual Technology (AVR) digital technology in education by empathizing with AVR components, functions, the way of adoption, and the barriers to its acceptance and effective deployment.