Date of Award

Summer 7-2020

Document Type

Thesis

Degree Name

Master of Computer and Information Science (MCIS)

Department

Computer Science

First Advisor

Naim Preniqi

Language

English

Abstract

The definition of virtual reality or a computer game VR comes, naturally, from the definitions for both ‘virtual’ and ‘reality’. The definition of ‘virtual’ is near and reality is what we experience as citizenry. So the term ‘virtual reality’ basically means ‘near-reality’. This could, of course, mean anything but it always refers to a selected sort of reality emulation. Everything that we all know about our reality comes by way of our senses. In other words, our entire experience of reality is just a mixture of sensory information and our brains sense-making mechanisms for that information. It stands to reason then, that if you'll present your senses with made-up information, your perception of reality would also change in response thereto. You would be presented with a version of reality that isn’t really there, but from your perspective it might be perceived as real.

Virtual reality is the creation of a virtual a fantasy environment presented to us in such a way that we experience it as if we were really there. It uses a host of technologies to achieve this goal and is a technically complex feat that has to account for our perception and cognition. It has both entertainment and serious uses. The technology is becoming cheaper and more widespread. We can expect to see many more innovative uses for the technology in the future and perhaps a fundamental way in which we communicate and work thanks to the possibilities of virtual reality.

DOI

10.33107/ubt-etd.2020.2329

Share

COinS